LEARNING ZAKAT USING EDUCATIONAL BOARD GAME FOR TEENAGE LEARNERS

  • Hasanah Abd Khafidz Research Centre for Da’wah and Leadership, Faculty of Islamic Studies, Universiti Kebangsaan Malaysia
  • Azman Ab Rahman Institute of Fatwa and Halal; Faculty of Syariah and Law, Universiti Sains Islam Malaysia
  • Nurkhamimi Zainuddin Faculty of Major Language Studies, Universiti Sains Islam Malaysia
  • Muhammad Sabri Sahrir Faculty of Education, International Islamic University Malaysia
  • Hamza Abed Al-Karim Hammad Faculty of Shari’a, Jerash University, Jerash, Jordan
Keywords: Zakat, Education, Game, Creative, Active

Abstract

This study examined teenagers’ acceptance on Global Zakat Game (GZG), a board-based educational game to understand the almsgiving in Islam. Educational board game is a creative approach to create an active learning environment in education which is very popular among Generation Z teenagers. They are well known with their technologically efficient. Studies on teenagers acceptance on educational games based on simple technology such as board games are not much done especially in Islamic finance such as in zakat field. A questionnaire survey was conducted on 131 teenagers who have experienced in playing GZG. The data were analyzed descriptively using SPSS to determine the level of acceptance on GZG among Generation Z teenagers. The result indicates that the level of acceptance is very high among respondents on gamification approach which introduced by GZG. The high mean values are obtained based on physical characteristic of GZG (mean: 3.74) and effectiveness of this board game in learning zakat (mean: 4.24). A T-test has been conducted to find out the difference among male and female in level of acceptance on GZG. The high mean of GZG acceptance obtained from respondents proved that teenagers accepted the new way of learning zakat by playing board game. This study implies to educators especially Islamic Education teachers in secondary school and they need to be more proactive by using interactive educational game in teaching. Researchers suggest future studies to be done by using qualitative method through respondents' interviews and using theoretical model such as the Technology Acceptance Model (TAM). By exploring the teenagers’ learning behaviour, the study finds a research gap that enriches the existing educational approach in Islamic finance particularly the zakat. The paper is the first to provide evidence on the acceptance of teenagers on Islamic finance board game.

Author Biographies

Hasanah Abd Khafidz, Research Centre for Da’wah and Leadership, Faculty of Islamic Studies, Universiti Kebangsaan Malaysia

Senior Lecturer

Azman Ab Rahman, Institute of Fatwa and Halal; Faculty of Syariah and Law, Universiti Sains Islam Malaysia

Director and Professor

Nurkhamimi Zainuddin, Faculty of Major Language Studies, Universiti Sains Islam Malaysia

Associate Professor

Muhammad Sabri Sahrir, Faculty of Education, International Islamic University Malaysia

Professor

Hamza Abed Al-Karim Hammad, Faculty of Shari’a, Jerash University, Jerash, Jordan

Associate Professor

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Published
2025-08-15
How to Cite
Abd Khafidz, H., Ab Rahman, A., Zainuddin, N., Sahrir, M. S., & Hammad, H. A. A.-K. (2025). LEARNING ZAKAT USING EDUCATIONAL BOARD GAME FOR TEENAGE LEARNERS. Perdana: International Journal of Academic Research, 22(02), 1-9. Retrieved from https://www.perdanajournal.al-qanatir.com/index.php/perdanajournal/article/view/232